Stick Rush Fight Maps
Stick Rush Fight arenas were built to reward different weapons and playstyles. Long-sightline maps favour the Sniper and AK47, tight interior compounds turn the Shotgun and Inferno into monsters, and layered vertical maps put jump timing and RPG splash on centre stage. Below is every currently playable arena and how it plays.
Neon Rooftops
Skyline arenas glowing above the city.
The signature Stick Rush Fight arena: vertical rooftop platforms wrapped in neon signage, with long sightlines for snipers and short jumps for shotgun rushers.
Jungle Ruins
Overgrown temples reclaimed by vines.
Broken columns and moss-covered platforms create tight ambush pockets. Great for Inferno and Cryo players who thrive on corner control.
Neon District
Narrow streets under holographic ads.
Ground-level combat between glowing storefronts. Mid-range rifles dominate the long avenues while shotguns rule the alleys.
Iron District
Industrial gantries and steel walkways.
A layered industrial map of catwalks and freight lifts. Verticality matters — hold the high ground and force enemies through choke ladders.
Underground Compound
Claustrophobic bunkers beneath the city.
A tight underground network of concrete corridors. Shotguns, SMGs and the Inferno excel; snipers must adapt to short lanes and quick peeks.